There are multiple game modes in Lawbreakers– and each actually plays fairly differently from one another (some, like Blitz Ball, play totally differently), leading to different gameplay loops and different strategies.
In this guide, we walk you through each of the game modes in the game- this part should be obvious, but you can’t actually expect to do well in the game if you don’t know what it is that you are supposed to be doing. Thankfully, most modes are easy to understand and grasp- and once understood, they are also great fun.
Turf War revolves around territory control- there are three zones on the map. Once a team gains control of a zone, that zone locks. Once all three zones have been claimed (in total, not necessarily by one team), a short intermission begins, following which the ones become neutral again. The team to reach the score limit, or the team with higher points at the end of the time limit, wins.
Overcharge is basically Capture The Flag- you fight for control of a battery, and try to take it back to your base, where it slowly regains charge. Once it reaches 100%, you need to let it overcharge to score a point. The first team to reach 3 points, or the team with higher points at the end of the time limit, wins.
Uplink basically works identically to Overcharge in a lot of ways- gain control of a download module, take it to your base, complete a download, score a point. The first team to score 3 points, or the team with higher points at the end of the time limit, wins.
One of the most nonsensical modes in the game, Occupy has you stand in the radius of a zone of control that moves all over the map to score points, and to prevent the enemy team from gaining points. Reach the score limit, or have more points at the end of the time limit, to win.
This plays like American Football- fight for control of a ball in the center of a map, and then take it through a goal near your enemy player’s base to score a point. The first team to score 8 points wins the game.